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Fluxx

List Price: $12.00
Publisher: LooneyLabs
2-6 players, aged 8-108
Length: 2-30 minutes per game
Contains 84 cards



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Dr. 360's Review

     With over 320,000 copies sold, Fluxx is quickly becoming a classic party card game, battling UNO.  With simple, easy to understand instructions, you and your friends will be up and running in no time.  Since the rules are always changing anyway, there are no boring, lengthy instructions to read before starting the game.  Just shuffle and deal. 

Game Summary:  There are 4 types of cards in the deck.  There are New Rules, Goals, Actions, and Keepers.  When the game begins, each player may only play one card, and draw one card from the deck.  The rules start to change as soon as a player plays a New Rules, Goals, or Actions card.  When one rule changes, players must pay attention to other rules as they may not have changed.  Although the rules are easy to follow, playing the game requires a decent amount of thought.

Game Play:   This game is easy to learn and moves fast.  We think this game is most fun with 4-6 players.  With only 2 players, we were limited by the rules quite a bit.  More players= more cards in play= more fun.

Strategy:   There are 23 ways to win.  Learn to use the rule-changes to your advantage and you will soon be a Fluxx master.


     Fluxx is a great game for when you don't have a lot of time or patience for lengthy instructions.  This is also a great game to play with the kids!

Reviewed by: Elaine Russo -  BookBoo.com/ Dr360.com

 

 

Instructions for playing Fluxx:

Dive Right In! The best way to learn Fluxx is to just start playing it. The rules of the game are printed right on the cards, so it's easy to pick it up as you go along.

To Get Started Immediately: Place the Basic Rules card in the center of the table, shuffle the deck, and deal three cards to each player. Then just follow the Basic Rules, adapting to New Rules as they appear, continuing until someone meets the most recently played Goal.

Turn Sequence: A turn consists of the following steps:
1) Draw the # of cards currently required.
2) Play the # of cards currently required.
3) Discard down to the Hand Limit (if any).
4) Discard Keepers down to the current Keeper Limit (if any).

Types of Cards

Basic Rules: This is the starting point, the foundation on which the rest of the game is built. These initial rules will be superseded by New Rules during the course of play, but this card should remain on the table at all times. The Basic Rules are: Draw 1 card per turn, and Play 1 card per turn (with no Hand or Keeper Limits).

New Rule: When a New Rule is played, place it face up near the Basic Rules. If it contradicts a New Rule already in play, discard that rule. New Rules take effect instantly, so all players must immediately follow the New Rule as required. This will often cause the player whose turn it is to draw or play additional cards right away, or it may cause other players to immediately discard some of their cards or Keepers.

Goal: When a Goal is played, place it face up in the center of the table, discarding the previous Goal (if any). The game begins with no Goal in play, so no one can win until one is played.

Keeper: To play a Keeper, take it out of your hand and place it on the table in front of you, face up. Most of the Goals require you to have a particular pair of Keepers, so playing a Keeper is always a good thing.

Action: Actions are used once and discarded. Just put the card on the Discard Pile and do whatever it says. Note that while some Actions may cause additional cards to be played, everything that happens as a result of an Action card is considered part of one “play.” It is also possible for an Action to have no effect on the game.

Winning the Game

The game continues until one player meets the conditions of the current Goal. That player wins immediately, regardless of whose turn it is.

Helpful Hints

Going First: The player who first declares a desire to go first (i.e. the player who “calls it”) gets to go first. An excellent way to call it is to simply grab for the top card on the Draw Pile and start playing.

Jumping In: New players may join the game at any time. They are dealt their three cards as soon as they jump in.

Regarding Discarding: Discarding a card is not the same as playing it. When a card is played, all instructions on that card must be followed if possible. You cannot simply discard unwanted cards; you can only discard if you are compelled to by a Hand Limit. (Yes, this means you could be forced to play a card that makes someone else win.)

Suggested Layout:

 

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